Blame Canada!: The wisdom of South Park is relevant once again, this time as I resurrected the "Blame Canada" scene while listening to an episode of the Indicator podcast from Planet Money. The episode in particular was from May 23 and was titled "Canada's Tariff Hangover". The episode was about the ending of the trade war and tariffs imposed by the US on Canada and vice versa, and in particular about a small business in Ottawa that was particularly impacted by the tariffs imposed on Magic: The Gathering cards coming in from the US. Near the end of the episode, the hosts drawing the conclusion that the small business owner should be upset with the Canadian government for imposing the retaliatory tariffs. To quote from the transcript: ... the Canadian government is what ended up causing Dave all this harm, if you think about it, because it was Canada's retaliation that imposed those tariffs on Magic cards in the first place. So it kind of shows you that when a country's government retaliates, it can end up really hurting some of its own people." Trade wars are damaging to both sides. That's why they are called trade wars, and not trade parties, or trade fun-things. And yes, there were damages to Canadian business by the increased tariffs. However, to call out the Canadian government for the particular damage to this one store conveniently omits the fact that the Canadian tariffs were retaliations, meaning of course that they were in response to the opening tariff salvo imposed on Canada by the US. Blame Canada, indeed. BYDTWD, or How Much Meta is Too Much Meta?: In our weekly D&D lunch hour session this week, our PCs encountered some weird elf-spider hybrid who was clearly thousands of years old. In talking to the DM after the session, his inspiration for a lot of this setting is a riff on the drow spider queen, Lolth. However, it isn't the same Lolth that we would see in the Drizzt books or in other canon material in books, game supplements or in computer RPGs. This is something that is hard for me to wrap my head around. How much should I read about Forgotten Realms if the DM is not going to adhere to what I have read? Sure there is a Nashkel, but it isn't exactly the same as the Nashkel I know from Baldur's Gate. Does the information I know from the game help or hinder me as a player? Am I going to make a bad decision because Quinemin the PC knows a different world from Robert the player? Understanding the world the PC is in is important so that role playing is better, and so that better decisions are made. I just don't know if I am actually going to make better decisions because my context is inconsistent with the actual environment. Or maybe the DM doesn't have the world completely figured out and therefore my knowledge will help guide the game in a good way. Or maybe I should just stop thinking so hard and just play the game.
New Words:
pom·ace [ˈpəməs] NOUN
ten·den·tious [tenˈdenSHəs] ADJECTIVE
ex·u·date [ˈeksədāt, ˈeksyo͞oˌdāt] NOUN
sin·ter [ˈsin(t)ər] NOUN
li·bra·tion [līˈbrāSHən] NOUN astronomy
la·cu·na [ləˈk(y)o͞onə] NOUN
con·viv·i·al·i·ty [kənˌvivēˈalədē] NOUN
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