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Show Notes - Week of September 28, 2020

4/10/2020

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Greetings from 53.5° north. I took last week off as there was little to report. I find myself slowing escaping from the Sinkhole of Doldrums that was September. Even if it is a minor psychological shift, the start of October has me more interested in life in general, even for the more prosaic items that many people would feel are trivial, such as reading, cycling, and beer. To foreshadow the rest of this week's entry: I tried two new beers, neither were great unfortunately; I am closing in on completing a couple books; I have given myself a new goal for cycling; and, to start it all off, I have an update on the focus of my creative energies. 
Gamemaster Update - Fakerun:
I have talked a few times about my interest in gaming, and in particular how I am spending a lot of time in various games as a player or gamemaster, and the vast number of Kickstarter campaigns I have supported in recent months. All of the roleplaying games I am involved in at present are Dungeons & Dragons Fifth Edition, which I will just call 5e going forward, even if the settings are different. 

The most prevalent setting in 5e is the Forgotten Realms, which is also known as Faerun. With the 5e parent company Wizards of the Coast focusing almost exclusively on Faerun content, it is easy to think that there is only one world available to players and gamemasters. I think that ultimately I would like to craft my own world, with a pantheon of gods and a creation story, and a geography and political system win which to craft my own stories. For now, however, I am happy to settle into the land of Faerun and borrow from the rich catalog of material available to engage with my characters. Having a catalog to fall back on allows me and other gamemasters a path to the gaming table that is much quicker, and is likely much more enjoyable for most people.

However, this does not mean I will play only with "official" content and storylines. My world, my own personal version of Faerun that I am calling "Fakerun", takes place on a continent with the same rivers, mountains, forests, and settlements as canon Faerun. The paths that I am taking with my Fakerun are about how we got to now, and those paths are radically different than the canon content. To do so, I am contemplating questions such as: What caused the chasm in Neverwinter? What are the politics of the large cities along the Sword Coast? I am also purposely eschewing longstanding gaming tropes, such as the they-are-evil-and-must-be-destroyed mindset towards goblins and other creatures. 

The one campaign I am running right now had a session the other night, and in it I revealed a devastating impact to the land around where the story was happening. I was concerned about being overly melodramatic or creating something that the players would not care about. My concern was unwarranted though as the party druid was visibly shaken by the devastation, the party archer wanted to move out of the area to camp at night due to how "freaky" the damage was, and the party barbarian texted me the next day to say how he could not stop thinking about what caused the damage. 

This is not about my amazing skills as a storyteller, as I suspect I am average at best. It does have to do with the collective desire to create something compelling. The Wizards website that I linked to above has a great quote about the power of collective storytelling (emphasis mine).
Since 1974, Dungeons & Dragons has influenced numerous writers, directors, and game designers by tapping into the innate human need to gather with your friends and tell an exciting story together.  --Wizard of the Coast
A couple weeks ago, I posted how I have gone from a near-paralyzing fear of failure that delayed me starting this gaming group I am playing with, to a feeling of confidence that I can be the catalyst for a great group experience. With the experience of the game session this week, I now know I can create a compelling story that impacts the players as much as it impacts their characters in the game. That knowledge and experience is extremely empowering, and it has encouraged me to do more. 

I am not sure exactly how to do what I am planning, but I want to create a new section on this page for my Fakerun version of Faerun. The purpose will be to further flesh out my backstories and characters, give me a channel for writing and other forms of creative works such as maps and handouts, and maybe even be a source of inspiration and content for other gamemasters to use in the worlds they create. Stay tuned for a new section in the title bar likely called "RPG".
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Getting back to Kickstarters for a minute, I was excited to finally receive my copy of "The Koryo Hall of Adventurers", a 5e supplement and setting inspired on Koreon mythology. As much as I love the dwarves and elves of a medieval western European setting, getting my hands on something different is a pleasure. Author Aurélien Lainé comments in the book's introduction how they fell in love with and immersed themselves in Korean culture, and it shows in this book. Consider picking up your own copy if you would like to move beyond the Tolkienesque standard settings for your roleplaying game experience. 

Cycling Update:
A good friend of mine started tracking his cycling trips at the start of COVID. His goal was to keep him in the saddle even while he was forced to isolate and work from home. In the six and a half months since he started, he has logged enough kilometers on his bike to virtually ride from Vancouver to Kenora, Ontario. Inspired by that, I have decided to do the same. For my trip, I will plot a route that will travel the eastern length of Vancouver Island, and then cross the mainland to Vancouver, passing through all provincial capitals. I am going to not worry about planning travel routes that would be safe, or at least safer, on a bike, and instead just looking for a road that will get me to the cities I want to virutally pedal to. 

My first leg is from Port Hardy to Victoria, a distance of 508.5 km. So far this week I have cycled to Port McNeill. The next segment to Campbell River is quite a long one at 197 km so I will likely not get to there in the next week. 

As I get closer to my virtual destination for Leg 1 of Victoria, I will plot out how to go east from Vancouver. I suspect I will plot a course towards Kamloops via the Coquihalla Highway, but that is not for certain at this point. For now, here is how Leg 1 looks on the map, along with my spreadsheet tracker for my distance log.
Picture
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New Beers:
As I said in the intro, I had two new beers this week and I was not impressed with either. Beer #686 was the Red Horse Extra Strong Beer from San Miguel out of the Philippines. Not much going on. A bit of an ESB taste but nothing that I was really interested in. I went in with low expectations and this beer did not exceed even those. (2.75 / 5). 

The second beer was from Alley Kat, and was one I went into with much higher expectations. Beer #687 was the SMaSH Session Ale. I did not like the taste, such as it was, and found it a confusing mix of bitter, sweet, and malt. A real disappointment since I am clearly a big fan of Alley Kat. (2.75 / 5)
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New Words:
There was much more reading this week than in recent weeks, but still not a lot of new words. 

disport
[dəˈspôrt]
VERB
  1. (archaic) enjoy oneself unrestrainedly; frolic.
NOUN
  1. (archaic) diversion from work or serious matters; recreation or amusement.

consecution
[kän(t)-si-ˈkyü-shən]
NOUN
  1. sequence

internecine
[ˌin(t)ərˈˌneˌsēn, in(t)ərˈnēsīn]
ADJECTIVE
  1. destructive to both sides in a conflict.
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