Greeting from 53.5° north. Hopefully you are warmer wherever you are reading this. It was an unseasonably cold week. Life was filled with a number of work related successes, a couple new beers and another coffee to report on, a completed segment in my virtual cycling tour, plus a couple new words. I nearly finished two more books this week, but the summaries for both will have to wait until next week after they are fully completed.
The work success mainly revolve around the launch of our second wave of the Connect Care tool. Connect Care will eventually be deployed across the entire province, but for now it is focused on the Edmonton zone, with the addition of the suburban Edmonton hospitals launching this weekend. Most of the functionality in this wave is the same as in Wave 1 last November, with the addition of labor and delivery. And of course, there was a baby born right after the system went live. This tweet from the official AHS account says it best: the first baby born in Alberta with a fully digital medical record. It is a good feeling to be part of something like this.
New Beers: There were two near beers this week. Beer #693 was the Guinness Hop House lager. Decent stuff, especially for a lager. Nice malty flavor, coloring, and aroma. (3.25 / 5) Beer #694 was a real let down and am riding against the popular opinion on the Jelly King from Bellwoods Brewery. I found it overly sour, with the sourness being the only discernible taste. I was really looking forward to this one based on the reviews of my connections on Untappd. (2.75 / 5) At this point in my five and a half years (2043 days, to be specific) of logging beers on Untappd, I am averaging logging a new beer every 2.94 days. When I started writing on this site, I was averaging a new beer every 2.74 days so I am slowing down. Maybe that is a good thing? I'll have to think about that, maybe over a beer ...
New Coffees:
This is my second coffee I have written about, but it is one I have drank several times before. 49th Parallel is out of Vancouver and is the coffee served at Square One, the local coffee shop just a few blocks from home. Their Old School Espresso is a wonderful smelling bean that creates a nice crema. The taste is lighter, with just a hint of chocolate. You can see that these beans are much less glossy than the Burnt Timber beans I wrote about a few weeks ago. As I write more about coffee, I am going to figure out what those different characteristics mean - at the most mundane, the ground coffee is much less greasy before going into the machine.
Cycling Update:
I had to ride indoors three times this week. My winter bike is not yet ready and the roads were covered with snow for most of the week. I only tallied 57 km this week, but I did get in the saddle five different times which was a nice accomplishment. In my virtual cross-Canada tour, I got all the way to Campbell River and will start the trek to Nanaimo and am now about 45% of the way to Victoria. Fun facts about Campbell River: it has been long touted as the Salmon Capital of the World, and its Indigenous name is Wiwek̓a̱m. The average high for October is 13° C, and its airport code is YBL.
New Words:
Just two new words this week, which does not seem like a lot but at least this list gets to the point quickly. supernumerary [ˌso͞opərˈn(y)o͞oməˌrerē] ADJECTIVE
concision [-ˈsiZHən] DEFINITION
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![]() Greetings from a slightly colder than usual 53.5° north latitude. It is not cold enough for the entire day to stay cold, but that is likely not far into the future. However, it is cold enough that bigger gloves or mitts are required for early morning rides. Riding at -5 C without good gloves or mitts is a very painful experience. Beyond a few rides which I will give an update on below, a number of good listens and views, there was a great gaming experience this week, and two new beers. Let's jump in to the gaming story first. If you look up role-playing on Wikipedia, the article branches into the various types of role-playing and then provides this definition for role-playing games, or RPGs: A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games. --Wikipedia The key concept is that the story is created collaboratively. The Game Master needs to be in charge at least to keep the game following within the prescribed rules, but the actual story that is created is the responsibility of everyone involved. As a GM, I think the key is to provide lots of options for the players and to be prepared enough to be flexible if the players do something unexpected. It is important to be prepared but to not let that preparation narrow your options. Having a series of encounters that your players must do in order at a prescribed time is a recipe for either frustrated players or for you to be unable to proceed because you are not prepared. In our recent session this week, the party needed to travel and I had three potential encounters planned. The first one was with a travelling merchant. I knew there would be nothing exchanged beyond information, but I was hopeful that the players would engage as there was one bit of flavor and information I wanted to get across. The second encounter was completely optional and I tried to describe it in a way that they would not be forced to engage with it. They ended up doing what I hoped they would because I was able to give them a reward that will be useful. To that point in our session, we had two encounters that were engaging and I think memorable. I was struggling though because both encounters went exactly how I thought they would, and that made me feel like I was railroading them. In the parlance of the game designers I follow online, I felt like I was taking away player agency. This concern of taking away player agency was weighing on me because the third encounter was one that regardless of how the rest of the session had gone I needed the players to have. This encounter was really like a Talking Notice Board that tells the players "You are hereby requested to go do such-and-such and then report over yonder." There is nothing wrong with this of course, as long as the players feel they can do something other than mindlessly follow the orders of the Talking Notice Board. It might have been a reaction from the players against two encounters that they felt they had to engage with, but their reaction to the Talking Notice Board was one of sarcastic enthusiasm. "Yes, sir, right away sir." "We'll be sure to do that right away, nudge, nudge, wink, wink." And so they did not report in. They might check in during the next session, but for this week, they completely ignored the "request". They instead went for a drink and a meal and then proceeded to find a room at the fleabag inn instead of the nice place I assumed they would stay at. This resulted in three fabulous role-playing sessions, one with each player. A new ally was found, a super reward was given to the party, and a really touching story was created. I am really glad my first two encounters went the way they did, but I was prepared for the players to not engage with either. Our collective story would not have suffered if those encounters were ignored, but the world is more alive and the players have more knowledge about how to act and react as a result of both. However, when we look back at the game, we will see that the moments with the player agency at its most free were the ones that will have the most impact on the long-term story we are creating. That required preparation on my part, but in a much different way than the scripted set pieces I created. The last thing I will say about our game is that in a three hour session I rolled dice exactly zero times. It was completely role-playing and I all I had to do was talk. And laugh, and smile, and have fun. New Music: There were a few good music finds this week. The first album was Lucinda Williams' "Live @ The Fillmore", which was released in 2005, and was a recording from a 2003 concert. (It would be great to see a concert at The Fillmore!) (It would be great to see a show anywhere!). This album was 22 songs over two volumes and was filled with Williams' gravelly singing. Volume 2 was that the better of the two, in my opinion, with great versions of Atonement, Pineola, Righteously, and others. Her voice really shone on Volume 2. Switching gears completely, the second album was Massenet's opera, Thaïs. I have switched my weekend radio listening recently, and am really enjoying getting back into "Saturday Afternoon at the Opera" on CBC. Host Ben Heppner does a great job of helping listeners like me understand the story and the music. Last up this week was a single called "Who's Gonna Stop Me". This was a collaboration between Portugal, The Man, and Weird Al Yankovich. It was a good song, but I have to admit I probably listened to it much more intently just because of Weird Al's inclusion. I am not saying that it is not a good song, but I do feel I would have given it less of a listen if Weird Al was not part of it. The other music item this week was a great interview on Tidal with Chuck D. This might have been the first interview I have seen with Chuck D. I enjoyed his stories especially the one about how Jam Master J convinced Chuck D to become a recording artist. The best part though were two quotes that really made me think. The first quote was Chuck D quoting Bruce Lee. "I cannot teach you. I can only help you explore yourself." --Chuck D quoting Bruce Lee The insight in that quote is enormous. The power to change and to grow is in you and you alone. There is no magic potion or methodology or drug or app that can teach you to grow as a person if you do not want to grow. The second quote was even more powerful, and I think this is something that I can empathize with and work to change, but I think it is impossible for me to really understand it being a white man. All I can do is listen and support. If you black, it's the side you on versus the side that hates you. --Chuck D Great stuff from a musical legend. Cycling Update: I closed off a couple segments on the way to Campbell River on my virtual cross-Canada tour. I need to pick up my pace a bit. At this rate, it will take me four years to finish the trek. New Beers:
Two new beers this week. Both were good, but neither were great. Beer #691 was the Galactic Space Dragon IPA from Odin Brewery Company. This had some good pineapple citrus juiciness, not much hops, quite hazy. Tasty but would have liked more hops. (3.5 / 5) Beer #692 was the Earl Grey Wheat from Collective Arts. I am a big fan of Collective Arts, so this one was a bit of a disappointment. This could have been a really interesting take on witbier but it was pretty bland. It was refreshing though, just nothing spectacular. (3.0 / 5) Happy Thanksgiving weekend from 53.5° north latitude. Fall is upon us, and the wind is blowing leaves off the trees. Beyond the perennial topic of choice of weather, COVID is firmly entrenched into every conversation it seems, and rightfully so. Cases are rising in most jurisdictions globally, and locally outbreaks are hitting multiple schools, and therefore impacting multiple families, on a weekly basis. When we rushed home in March and hunkered down in April, it seemed easy to contemplate the change to our lives. It was temporary, after all. After a few weeks, the weather started to warm up, and the days got longer and our lives continued to improved. By May, those of us working at home were able to take calls while we walked, and lots of people started experimenting with driveway visits. The summer was even better as the kids got outside, the weather was decent, and lots of people rediscovered biking and walking through their neighborhoods. But now what? As soon as the kids stopped socializing in a park and started getting pushed back into classrooms, we started having outbreaks. The driveway visits are much harder now because it is cold during the days, let alone the evenings. And who can legitimately take a call when the fall winding is howling? I have worked in an around the Edmonton downtown core for 27 years now. In that time, I have walked between the various buildings via the pedway system nearly every day I was downtown. Some of that is walking from the LRT to whichever office I was working in, walking around at lunch, running errands, or just taking a call as I walked. Assuming a maximum of 220 work days a year, minus the really cold days, the days when I had various impairments requiring crutches, days with all day meetings, holidays, travel days, and working from home days, in the time up to the start of COVID I can safely estimate that I have walked around downtown Edmonton at least 100 days each year. It is also safe to estimate that I walked at least two kilometers a day, with a lot of days at four, five, or even more kilometers. So let's say for arguments sake that in the last quarter century I have walked the width of Canada as I trotted around the downtown core. A large part of who I am as a person is connected to my peripatetic tendencies. Now what am I going to do? I have a 1.5 km walk to get to the nearest mall, and there is very little of interest around that mall compared to the variety of downtown. Working from home is fine. It is the lack of variety and day-to-day variation that will be the problem this winter. Normally that variation was achieved through walking and so I will need to figure out a replacement. If I do not, this will be a very long WFH winter. Lots of good news on the Kickstarter front. In the past week, I have received updates on six campaigns that I backed. Five are related to RPGs and one is an update on Cory Doctorow's audiobook version of "Attack Surface" that I mentioned a few weeks ago. Doctorow had 6,283 people back his audiobook, which is great news for him and for independence in audiobook publishing going forward. Three of the RPG products are large publications. "Creatures" is a monster compendium that works in 5e and the publisher's Fateforge extension of 5e. I have a work-in-progress PDF version and this is a great book. "The Lost City of Gaxmoor" is a massively outlined city, complete with listings for the Outer and Inner city, crypts, sewers, and a couple dozen pages of fully fleshed out NPCs. I am interested in this one, although I think I am more interested in "Myriad, City of Tiers" than Gaxmoor. But Gaxmoor was developed in partnership with the sons of Gary Gygax, so that alone was enough to support this campaign. The third large product was the "Heckna! Carnival Horror Campaign Setting" from Hit Point Press. A horror carnival is not something I would typically be interested in, but Hit Point Press developed the Humblewood campaign setting that I picked up earlier this year. and I was really impressed with that. As a result, I figured Heckna would be a good addition to my gaming resources even if I do not run it as a full campaign. The other two are much smaller products, but that is a big part of their appeal. Instead of hyping a product that needs months to deliver on the expanded content unlocked by the stretch goals, both "Captain Hartchild's Guide to Rare Dragons" and "Over the Next Hill" were available much sooner. OTNH was available immediately after the close of the campaign, and that is a model that will serve Morrus of EN World fame well in future campaigns. I have backed 21 campaigns in the last year, so not quite enough for Kickstarter Super Backer status. I think I should stay away from the platform for a few weeks, just to give my bank account a break but Super Backer status would be pretty cool. ![]() Reading Pile: I was able to finish a couple books this week, which was a good feeling. Book #36 for 2020 was "The Princess Bride" by William Goldman who holds up the fiction throughout the book that he is merely the translator and abridger of a classic by S. Morgenstern. The book is as good as the movie that was based on it, and maybe even a bit better since it is interposes Goldman's "analysis" of the flaws and merits of Morgenstern's writing. This is a wonderful story of flawed individuals coming together and doing something wonderful. Book #37 for 2020 was a completely different novel and genre than Princess Bride. "All Tomorrow's Parties" by William Gibson was a nice conclusion to the story in Gibson's previous novel, "Idoru". I did not realize until I finished this book though that "Virtual Light" was the first book in the "Bridge Book" trilogy, so I will have to go back and pick that one up later. The story Gibson wrote for All Tomorrow's Parties is hard to describe without spoilers, so I will just say that there are few other writers that I have come across that can extrapolate to the near future to create a plausible and recognizable world as effectively as Gibson. I will say that the denouement of the story left me slack-jawed for a few minutes as I considered the implications of what had just happened. Cycling Update: I made some good progress in my virtual cross-Canada cycling tour. Plus I updated my spreadsheet to do a better job of updating my progress bars. New Music: Much like my comment in the Reading Pile section, it felt good to find some new music this week. There were a few entries in my Music Finds playlist this week. First up was the latest from Flaming Lips. I was taken aback by how depressing the lyrics were across the songs in "American Head". Musically it was good, but I was hard-pressed to find a song that I wanted to listen to again until the final song in the album, "My Religion is You". After that were a couple throwback bands from the 90s, Semisonic and Goo Goo Dolls. Semisonic was the crafter of a single massive hit with "Closing Time", that has one of the greatest lines in pop rock. Every new beginning comes from some other beginning's end. -- "ClosingTime", by Semisonic The songs from Semisonic and the Goo Goo Dolls song were both released in June and are decent offerings. Maybe not "Closing Time" or "Iris", but "You're Not Alone" by Semisonic and "Just a Man" by Goo Goo Dolls are still good enough to listen to. I actually think "Just a Man" might stick as something worth listening to. The next entry was from a fusion supergroup from 1976 that had Phil Collins on drums called Brand X. The album "Unorthodox Behavior" was fantastic, and made me wonder how I never heard of them before this week. Finally, a favorite of mine from 2019, Future Islands, released a new album called "As Long As You Are". The songs in the early part of the album are more upbeat than the songs later in the album, but they all have good music and rhythm and are delivered with frontman Samuel T. Herring's unique vocals. Good stuff once again from Future Islands. New Beers: Three new beers this week. Making up for lost time, I suppose. Beer #688 was the Full Time IPA from Beau's. Decent if forgettable. Lots of hops and a bit of pine, but not a lot of flavor beyond the bitterness. (3.25 / 5) Beer #689 was the Mad Trapper Czech Amber Lager from Apex Predator. This is near the top of my list for lagers as it had a lot of flavor. Nice caramel taste with a bit of burnt cocoa, and great color. (4.0 / 5) Last up this week was the Kellerbier from German brewer Hacker Pschorr. I think the unfiltered nature really helped this one as I find a lot of German lagers a bit weak. This one had some good flavor. (3.5 / 5) New Coffees: I am going to start rating the coffees I buy. I do not mean the coffee I pick up in a store to drink right then, but the bags of roasted beans that I grind at home. The coffee I am brewing at home right now is Burnt Timber from Calgary Heritage Coffee Roasters. Burnt Timber is a dark roast, and it is pretty good. I do not yet have the same ability to pick out flavors in my coffee as I can with beers, but I am sure that will come with time. In the meantime, here are a few pictures of the before and after process to make my daily Americano. One thing I will point out is that you can see how the espresso crema is a little thin, at least thinner than I would like. New Words:
A bit of reading this week, but neither book introduced a lot of new words. One was a repeat that did make me feel good about once I looked it up, and one was a confirmation that I should have looked up in the moment but was just too lazy to do so. occlude [əˈklo͞od] VERB
salutary [ˈsalyəˌterē] ADJECTIVE
apotheosis [əˌpäTHēˈōsəs] NOUN
evert [əˈvərt] VERB
indolent [ˈindələnt] ADJECTIVE
Greetings from 53.5° north. I took last week off as there was little to report. I find myself slowing escaping from the Sinkhole of Doldrums that was September. Even if it is a minor psychological shift, the start of October has me more interested in life in general, even for the more prosaic items that many people would feel are trivial, such as reading, cycling, and beer. To foreshadow the rest of this week's entry: I tried two new beers, neither were great unfortunately; I am closing in on completing a couple books; I have given myself a new goal for cycling; and, to start it all off, I have an update on the focus of my creative energies. Gamemaster Update - Fakerun: I have talked a few times about my interest in gaming, and in particular how I am spending a lot of time in various games as a player or gamemaster, and the vast number of Kickstarter campaigns I have supported in recent months. All of the roleplaying games I am involved in at present are Dungeons & Dragons Fifth Edition, which I will just call 5e going forward, even if the settings are different. The most prevalent setting in 5e is the Forgotten Realms, which is also known as Faerun. With the 5e parent company Wizards of the Coast focusing almost exclusively on Faerun content, it is easy to think that there is only one world available to players and gamemasters. I think that ultimately I would like to craft my own world, with a pantheon of gods and a creation story, and a geography and political system win which to craft my own stories. For now, however, I am happy to settle into the land of Faerun and borrow from the rich catalog of material available to engage with my characters. Having a catalog to fall back on allows me and other gamemasters a path to the gaming table that is much quicker, and is likely much more enjoyable for most people. However, this does not mean I will play only with "official" content and storylines. My world, my own personal version of Faerun that I am calling "Fakerun", takes place on a continent with the same rivers, mountains, forests, and settlements as canon Faerun. The paths that I am taking with my Fakerun are about how we got to now, and those paths are radically different than the canon content. To do so, I am contemplating questions such as: What caused the chasm in Neverwinter? What are the politics of the large cities along the Sword Coast? I am also purposely eschewing longstanding gaming tropes, such as the they-are-evil-and-must-be-destroyed mindset towards goblins and other creatures. The one campaign I am running right now had a session the other night, and in it I revealed a devastating impact to the land around where the story was happening. I was concerned about being overly melodramatic or creating something that the players would not care about. My concern was unwarranted though as the party druid was visibly shaken by the devastation, the party archer wanted to move out of the area to camp at night due to how "freaky" the damage was, and the party barbarian texted me the next day to say how he could not stop thinking about what caused the damage. This is not about my amazing skills as a storyteller, as I suspect I am average at best. It does have to do with the collective desire to create something compelling. The Wizards website that I linked to above has a great quote about the power of collective storytelling (emphasis mine). Since 1974, Dungeons & Dragons has influenced numerous writers, directors, and game designers by tapping into the innate human need to gather with your friends and tell an exciting story together. --Wizard of the Coast A couple weeks ago, I posted how I have gone from a near-paralyzing fear of failure that delayed me starting this gaming group I am playing with, to a feeling of confidence that I can be the catalyst for a great group experience. With the experience of the game session this week, I now know I can create a compelling story that impacts the players as much as it impacts their characters in the game. That knowledge and experience is extremely empowering, and it has encouraged me to do more. I am not sure exactly how to do what I am planning, but I want to create a new section on this page for my Fakerun version of Faerun. The purpose will be to further flesh out my backstories and characters, give me a channel for writing and other forms of creative works such as maps and handouts, and maybe even be a source of inspiration and content for other gamemasters to use in the worlds they create. Stay tuned for a new section in the title bar likely called "RPG". ![]() Getting back to Kickstarters for a minute, I was excited to finally receive my copy of "The Koryo Hall of Adventurers", a 5e supplement and setting inspired on Koreon mythology. As much as I love the dwarves and elves of a medieval western European setting, getting my hands on something different is a pleasure. Author Aurélien Lainé comments in the book's introduction how they fell in love with and immersed themselves in Korean culture, and it shows in this book. Consider picking up your own copy if you would like to move beyond the Tolkienesque standard settings for your roleplaying game experience. Cycling Update: A good friend of mine started tracking his cycling trips at the start of COVID. His goal was to keep him in the saddle even while he was forced to isolate and work from home. In the six and a half months since he started, he has logged enough kilometers on his bike to virtually ride from Vancouver to Kenora, Ontario. Inspired by that, I have decided to do the same. For my trip, I will plot a route that will travel the eastern length of Vancouver Island, and then cross the mainland to Vancouver, passing through all provincial capitals. I am going to not worry about planning travel routes that would be safe, or at least safer, on a bike, and instead just looking for a road that will get me to the cities I want to virutally pedal to. My first leg is from Port Hardy to Victoria, a distance of 508.5 km. So far this week I have cycled to Port McNeill. The next segment to Campbell River is quite a long one at 197 km so I will likely not get to there in the next week. As I get closer to my virtual destination for Leg 1 of Victoria, I will plot out how to go east from Vancouver. I suspect I will plot a course towards Kamloops via the Coquihalla Highway, but that is not for certain at this point. For now, here is how Leg 1 looks on the map, along with my spreadsheet tracker for my distance log. New Beers: As I said in the intro, I had two new beers this week and I was not impressed with either. Beer #686 was the Red Horse Extra Strong Beer from San Miguel out of the Philippines. Not much going on. A bit of an ESB taste but nothing that I was really interested in. I went in with low expectations and this beer did not exceed even those. (2.75 / 5). The second beer was from Alley Kat, and was one I went into with much higher expectations. Beer #687 was the SMaSH Session Ale. I did not like the taste, such as it was, and found it a confusing mix of bitter, sweet, and malt. A real disappointment since I am clearly a big fan of Alley Kat. (2.75 / 5) New Words:
There was much more reading this week than in recent weeks, but still not a lot of new words. disport [dəˈspôrt] VERB
consecution [kän(t)-si-ˈkyü-shən] NOUN
internecine [ˌin(t)ərˈˌneˌsēn, in(t)ərˈnēsīn] ADJECTIVE
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